                         NEW FROM ACCUPIXEL SOFTWARE:
                                   FontMake
  Files you should have:

1). FMAKE.EXE
2). FPRINT.BAS
3). DEFAULT.FNT
4). FONT.TXT (That's this!)

  One of the downsides of QuickBasic is that you can only use one font. Not
anymore! The new FontMake(c)1997 from AccuPixel Software helps QuickBasic pro-
grammers put custom fonts into their programs! There is one drawback though.
FontMake compresses its fonts so the load time on slower computers is leaves
something to be desired (about 5 characters per second on a 386/33). However,
speeds of up to 120 characters per second can be obtained with faster
systems.
  AccuPixel software is not respondible for any damages that occur because
of the use of any of the supplied programs. If damages do occur, however, 
please contact us as soon as possible at: tgburch@msn.com. Thank you.

  To use FontMake, you'll need to know the following:

1). FontMake will add an extension (.FNT) to any file name without one

2). When editing a letter on FontMake, press SPACEBAR to change the color
    of the current pixel to black from white or vice versa. To move to the
    next character, press PLUS. To move to the previous one, press MINUS.
    The character you are currently working on will be highlighted in red.
    To save, load, exit, etc., press the corrosponding number.

3). If you use FontPrint in a program that you make, plese give 
    tgburch@msn.com due credit.

4). Please send me an email if you use FontMake telling me what you like and
    don't like about FontMake, any suggestions, or any bugs that you
    encounter. If an error occurs in the program, the screen will clear and an error
    code will be displayed. If you encounter this, please notify me, tell
    me the error code, and what you were doing at the time of ther error.
      If you would like to see a version two, tell me! My decision will be
    based on how many responses I receive.

  To use FontPrint, do the following:

1). Insert FontPrint into your program.

2). Call it whenever you need to print a font. The arguments are as follows

    File$    = The name of the font to print
    Text$    = What to print
    X%       = X starting coordinate
    Y%       = Y starting coordinate
    Spacing% = Letter spacing; 0 is defualt. For a cool effect, try -2!
    Tool%    = Effect you want to use. One is underline. Two is italic.
               Three is bold. Zero produces no effect.
    Col%     = Color to print in. Use 256 for a rainbow effect!

NOTE: If you specify a file that does not exist, FontPrint creates that file
      and does not print anything to the screen besides an underline (if it
      is specified by Tool%).

NOTE: When you go to open a font, FontMake performs a directory scan to
      give you certain information about the current directory. If the
      directory is so large that DOS does not have enough memory to perform
      the scan, the name of the directory will appear as null and the
      number of fonts in that directory will read zero. This information,
      however, may not be accurate.

  I'm sorry that I only included one font with the program. I might have my
graphic artist make some fonts for me. If you send me a response about this
program, I'll send you the ones he has made free of charge.




