Yikes!  
I was useing SB2 the other day and I noticed a huge flaw!
When I wrote the file Code.bas I neglected to set it up for multiple
sprites....I only common shared xs% and ys% which means if you load
a sprite that's 50,50 in size then another that's 40,40 the first sprite may cause an error on calling SpritePut,  or it may not display properly.  If you load a smaller sprite first you will receive an error for subscript out of range....
I'm not srue why I didnt see this before.  I've been useing the code in programs of my own and didnot see it until just recently.  I corrected the problem by changeing the following:

Change:   COMMON SHARED xs%
	  COMMON SHARED ys%
To:
	  DIM SHARED xs%(NumberOfSpritesInYourProg)
	  DIM SHARED ys%(NumberOfSpritesInYourProg)

You will also need to change the LoadSprite and PutSprite SUBs
but the changes can get complicated and I dont have the time to 
include them here....if you cant figure out how to change them on your own,  email me for help or an updated code.bas file. Thanks,  and sorry for the terrible error!  Iron Storm (ironstorm44@hotmail.com)
